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- on mouseDown
- global Double, Increment
- set ClLoc to the mouseV
- put "inside double mouseup"
- if Double = 1 then
- if the visible of sprite 48 = 1 then
- if ClLoc < 455 then
- if Increment = 1 then
- set Increment to -1
- else
- set Increment to 1
- end if
- set the moveableSprite of sprite 48 to 1
- set the height of sprite 48 to 240
- set the width of sprite 48 to 320
- set the locH of sprite 48 to 321
- set the locV of sprite 48 to 258
- set the moveableSprite of sprite 48 to 0
- set Back to the locV of sprite 1
- set Back to Back + Increment
- puppetSprite(1, 1)
- set the moveableSprite of sprite 1 to 1
- set the locV of sprite 1 to Back
- set the moveableSprite of sprite 1 to 0
- set Double to 0
- setbar()
- updateStage()
- end if
- end if
- end if
- end
-